Lodi Dodi UI FAQ (Last Updated 10/28/05)

Questions about downloading/installing the Lodi Dodi UI

Q: Does this UI have any XML errors? What will happen the next time they patch EQ? (Updated 7/7/04)

A: This UI has been tested thoroughly and does not give any XML error messages. It has also been designed to be "patch resistant" by having each window function independently and no changes to the EQUI.xml and EQUI_Templates.xml files, which means that in almost all cases any new windows added by a patch to EQ should work without you needing to upgrade the UI.

Q: How do I install this? (Updated 10/28/05)

A: This UI installs like any other custom UI. If you've never installed a custom UI before, EQInterface.com has an excellent Installation FAQ. Make sure you install the Lodi Dodi UI into a empty folder (either create a new folder or delete all the old UI files from an existing folder).

After the patch on 10/27/05 that changed the default UI, the following steps are required:

1. Make a sub folder under the "uifiles" folder for my UI and name it "lodi" (or something without spaces).
2. Copy all the files from the "uifiles/default_old" folder into the folder you created in step 1.
3. Download the new lodidodi files and copy them into the folder you created in step 1. When it asks you if you want to replace/overwrite the existing files, click "Yes to All".
4. Run EQ and use the "/loadskin" command to load the UI from the folder you created in step 1.
5. (Optional) Immediately after loading the UI for a character for the first time, log out of EQ, to avoid possible crashes, then log back in. From then on you should be fine without needing to log out then back in.

Q: What are the "optional" windows and how do I install them? (Updated 7/7/04)

A: The Lodi Dodi UI download file includes subdirectories containing "optional" versions of different windows. To see the differences, see the graphics page. To install these, copy the appropriate file from the subdirectory containing the optional window you want to use into your main UI directory, overwriting the existing file. For example, say you've downloaded the Lodi Dodi UI zip file and extracted it into a folder you created called "C:\Program Files\Sony\Everquest\uifiles\lodidodi". To use the optional bank window, open the "C:\Program Files\Sony\Everquest\uifiles\lodidodi\Bank - Optional" subdirectory and copy the "EQUI_BigBankWnd.xml" there into the main "C:\Program Files\Sony\Everquest\uifiles\lodidodi" directory.

Q: How do I install the target rings? (Updated 7/7/04)

A: The Bright Rotating Target Ring will automatically be installed when you do a complete install of the Lodi Dodi UI. If you want to replace it with the Smaller Faded Target Ring, copy the files from the "TargetRing - Optional - Dim" subdirectory into the main UI directory, just like using an optional window. Or feel free to copy a target ring from another UI.

Q: I just upgraded from an older version of the Lodi Dodi UI to the latest version. When I did, it switched me back to the standard version of one of the windows. How do I get my optional window back? (Updated 7/7/04)

A: Downloading a new version of the Lodi Dodi UI will switch you back to the standard versions of all window. You will need to copy the files for the optional windows you want to use from the appropriate subdirectories back into the main UI directory.

Q: I downloaded one of the optional windows but I decided I like the standard version of that window better. How do I switch back? (Updated 7/7/04)

A: For each window with an optional version, there will also be a subdirectory that contains the standard version of that window. To revert back to the standard version, copy the file from the appropriate subdirectory into the main UI directory, overwriting the existing (optional) file.

Q: I downloaded the optional spell icons but I decided I like the default spell icons better. How do I switch back? (Updated 7/16/04)

A: Delete the files named "gemicons*.tga" and "spells*.tga" from the directory you used for the Lodi Dodi UI.

Q: Can I mix and match windows from the Lodi Dodi UI with windows from other UIs? (Updated 10/28/05)

A: Starting in version 2.1.0 each window functions independently and therefore in theory they can be copied into another UI, and likewise windows from other UIs (that have been designed to work as standalones) can be copied into the Lodi Dodi UI. Note that certain windows require additonal files, and not all windows will work in other UIs, so mixing and matching can be fairly complicated.


Questions about using the Lodi Dodi UI

Q: Why isn't my AA/Adventure/Combat Abilities/Expedition/Leadership/Tribute window appearing? (Added 7/16/04)

A: Most likely you copied the Lodi Dodi UI into an existing folder over an old UI. Starting in version 2.1.0, the Lodi Dodi UI does not have its own EQUI.xml file, so it will automatically read the EQUI.xml file from the default folder. If the UI files were copied into an existing folder that already has an EQUI.xml file, the UI will use that one instead. Since that file lists which windows to load, old versions of that file from other UIs might not list the newer windows (which is why the Lodi Dodi UI uses the default EQUI.xml file to avoid this problem). To solve this, delete all the files from that folder and reinstall the Lodi Dodi UI files into a new/empty folder.

Q: Why does the target window have a hole in it?
Q: How can I tell the /consider color of my target?

A: The border of the target window flashes when you are attacking, and it contains an arrow showing the /consider color of your target. Due to the way Sony Online Entertainment has hardcoded the way the target window is displayed in any UI, I had to combine two separate windows to do this. See the graphics page for a screenshot showing how to move the target arrow into the target window. If you can't find the arrow, press "ESC" to clear your target, then press "F1" to target yourself, then look for a white arrow. If that doesn't work, try pressing "Alt-T" to toggle the window containing the arrow in case it was closed.

As a last resort, load the default UI (/loadskin default) and move the target window and the player window to the middle of the screen. Make sure both are visible. ("Alt-T" toggles the target window and "Alt-Y" toggles the player window, unless you've changed the keyboard equivalents in your Options window.) Then load up the Lodi Dodi UI - the target window will become the arrow, and the player window will become my target window. Now you should be able to move them wherever you want them.

Q: My statistics (level, class, STR, STA, etc) aren't in the inventory window any more. Where did they go? (Updated 7/7/04)

A: Some statistics (Attack, Current Weight, AC, Current/Maximum HP/Mana/Endurance, Experience gauge, AA Experience gauge, etc) can be found in the player/group window. The other statistics can be found on a new "info" tab on the actions window. See the graphics page for more info.

Q: Where is my numerical mana value listed? (Added 7/16/04)

A: Current/Maximum HP/Mana/Endurance numbers are displayed in the top right-hand corner of the player/group window (next to AC/ATK/WT). They are not labelled, but from top to bottom they are HP (top), Mana (middle), and Endurance (bottom), which follows the same order as the gauges.

Q: Why isn't the blue line (indicating the direction to a LDoN adventure) appearing in my compass? (Added 7/16/04)

A: For many people the blue line is easily visible on the black background of the compass, but that might depend on your video setup. Starting in version 2.1.0, there are optional compass windows included in subdirectories which have lighter grey backgrounds that will make the blue line more visible. To use one of the optional compass windows, copy the EQUI_CompassWnd.xml file from the appropriate subdirectory into the main UI directory, overwriting the existing file.

Q: How do I move the buff windows?
Q: How do I move the spell window?
Q: How do I move the other windows?

A: The UI was designed to be as streamlined as possible, so to save space, most windows have little or no border. The windows with title bars (chat, inventory, etc) are easy to move. The windows with borders (MP3 player, hot buttons, etc) are a little tougher to move but with some patience you can drag them by their borders. The trickiest windows to move are the buff windows and the spell window, since they don't have borders. Your best bet is to click on the text to move them. See the graphics page for a screenshot showing how to move the buff windows.

Q: The window with the casting gauge isn't appearing any more when I cast a spell. Where did it go?

A: This window has been eliminated, since the casting gauge has been added to the spell window next to the Spellbook button, and it has also been added to the player/group window as a half-gauge (magenta or purple in color) under the mana gauge (blue in color). If you still want the spell casting gauge in a separate window, then copy the "EQUI_CastingWindow.xml" from the default UI (from the "/uifiles/default" directory) into the directory you used for the Lodi Dodi UI, overwriting my version of that file. After you do that and reload the UI, the casting gauge will appear in all three places (in the spell window, under the mana gauge, and in a separate window). Just remember if you ever upgrade to a new version of the Lodi Dodi UI, it will overwrite that file again back to my version, eliminating the separate window again, so you'll have to go back and copy the file over from the default UI again to bring it back.

Q: The window with the breath (air remaining) gauge isn't appearing any more when I go underwater. Where did it go?

A: This window has been eliminated, since the breath gauge has been added to the player/group window as a half-gauge (cyan or blue-green in color) under the endurance gauge (yellow in color). If you still want the breath gauge in a separate window, then copy the "EQUI_BreathWindow.xml" from the default UI (from the "/uifiles/default" directory) into the directory you used for the Lodi Dodi UI, overwriting my version of that file. After you do that and reload the UI, the breath gauge will appear in both places (under the endurance gauge and in a separate window). Just remember if you ever upgrade to a new version of the Lodi Dodi UI, it will overwrite that file again back to my version, eliminating the separate window again, so you'll have to go back and copy the file over from the default UI again to bring it back.

Q: I can't get a rez because the "Yes" and "No" buttons aren't there.
Q: I can't loot NO DROP items because the "Yes" and "No" buttons aren't there.
Q: I can't destroy items because the "Yes" and "No" buttons aren't there.
Q: I can't train AA abilities because the "Yes" and "No" buttons aren't there.
(Updated 7/7/04)

A: There are two possibilities for this, both of which are problems with EQ itself and not with the Lodi Dodi UI. One possibility it that the confirmation window isn't tall enough for the buttons to show up, which is caused by a problem in your .ini file. The other possibility is that the window is tall enough, but the buttons just aren't appearing, which probably means that some of your EQ files have become corrupted.

If it looks like the window just isn't tall enough for the Yes/No buttons to be visible (in other words, the text box takes up the whole window), then it is probably just a problem with your .ini file. To fix this, you can follow this FAQ at EQInterface.com:

If it looks like the window has room for the Yes/No buttons, but they just aren't there, then some of your EQ files may have become corrupted. Read the following threads from the forums at EQInterface.com for the fix:

Q: Why are there optional versions of the pet window to add more buff slots? Why not just make the window sizable?

A: Unfortunately, as far as I can tell the pet window is hard-coded so that only the width can be sizable, not the height. Therefore, to use the layout I have chosen, you will need to choose a specific number of buff slots you want available in the window.


Questions about the "Easter Egg"

Q: What/where is the "easter egg"? (Updated 7/7/04)

A: The "easter egg" is an animation hidden in the player/group window. To turn it on, click in the upper righthand corner of the window. To turn it off, click in the upper lefthand corner of the window (for example, on the "AC:" text).

Q: Can I change the "easter egg" to display my own clip?

A: Yes. The graphics for the frames of the animation are stored in modified versions of the files that normally store the class animations ("bard01.tga", "beastlord01.tga", etc). Changing the graphics in the versions of those files found in the Lodi Dodi UI directory will change the animation. If you want to use a clip with more frames or fewer frames than the existing clip, you will also need to edit the "lodidodi_classanim.xml" file to add/remove frames used by the animation. If you make your own clip, send me a copy and if I like it (and it is not R or X rated) I'll post it here on my web site for others to download.

Q: Can I remove the "easter egg" completely? (Updated 7/7/04)

A: Yes. Copy the "lodidodi_classanim.xml" file from the "Easter Egg - Optional - Blank" subdirectory into the main UI directory and the easter egg will no longer display.


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